Studio: Fool’s Theory
Job Opening: Senior Rigger
Location: Bielsko-Biala, Poland / Fully Remote
Type: Full-Time
Responsibilities:
- Creating high quality Rigging and Skinning for in-game character models.
- Working with Tech and Animation teams on continuous improvement of our tools and pipelines.
- Implementing animation-related features in Unreal Engine, using built-in engine systems and our game-specific systems.
- Working with both asset-based features and procedural animation systems (i.e. Control Rig).
- Requesting features from engineering teams (programmers, DevOps, Automated QA).
- Creating tools in Python and MEL.
- Occasional assistance to the Character Team.
Qualifications & Skills:
- 5 years of experience in the Game Industry or equivalent.
- Familiarity with Unreal Engine 5.
- Experience with skeletal mesh rigging and skinning in Maya.
- Keeping up with technological nuances in the field of animation.
- Ability to come up with solutions and solve problems as they arise.
- Ability to clearly convey constructive feedback.
- Good understanding of human and animal anatomy.
- Good communication skills and eagerness to work in a group.
- Fluent English.
Nice to have
- Experience with the Unreal Engine animation systems.
- Ability to implement logic using Blueprints.
- Experience with Motionbuilder is a plus.