Fool’s Theory is looking for Senior Rigger

Fool's Theory is looking for Senior Rigger

Studio: Fool’s Theory

Job Opening: Senior Rigger

Location: Bielsko-Biala, Poland / Fully Remote

Type: Full-Time

Responsibilities:

  • Creating high quality Rigging and Skinning for in-game character models.
  • Working with Tech and Animation teams on continuous improvement of our tools and pipelines.
  • Implementing animation-related features in Unreal Engine, using built-in engine systems and our game-specific systems.
  • Working with both asset-based features and procedural animation systems (i.e. Control Rig).
  • Requesting features from engineering teams (programmers, DevOps, Automated QA).
  • Creating tools in Python and MEL.
  • Occasional assistance to the Character Team.

Qualifications & Skills:

  • 5 years of experience in the Game Industry or equivalent.
  • Familiarity with Unreal Engine 5.
  • Experience with skeletal mesh rigging and skinning in Maya.
  • Keeping up with technological nuances in the field of animation.
  • Ability to come up with solutions and solve problems as they arise.
  • Ability to clearly convey constructive feedback.
  • Good understanding of human and animal anatomy.
  • Good communication skills and eagerness to work in a group.
  • Fluent English.

Nice to have

  • Experience with the Unreal Engine animation systems.
  • Ability to implement logic using Blueprints.
  • Experience with Motionbuilder is a plus.

animation and vfx jobs