Fool’s Theory is looking for an experienced Asset Artist

Fool's Theory is looking for an experienced Asset Artist

Studio: Fool’s Theory

Job Opening: Asset Artist (Regular/Senior)

Location: Bielsko-Biała, Poland / Fully Remote

Type: Full-Time

Responsibilities:

  • Creating high-quality game assets (architecture/props/foliage) that match the project and visual direction.
  • Modelling and texturing high poly, mid poly, and low poly assets.
  • Implementing and setting up assets in the game engine.
  • Maintaining pipeline workflow within specified timelines.
  • Working in close collaboration with Department Lead, Artists, and other team members.
  • Supporting QA in resolving Environment Art department-related bugs.
  • Optimising and cleaning scanned data.
  • Familiarising with new tools needed in production.

Qualifications & Skills:

  • At least 3 years of relevant industry experience as an Asset Artist.
  • Modelling, sculpting, and texturing skills on a Regular/Senior level.
  • Experience in Unreal Engine 5 on a Regular/Senior level.
  • Experience in the full development process of a published AAA title.
  • Open-world game development experience (AAA preferred).
  • Portfolio showing the range and variety of your work with 3D Assets.
  • Advanced modelling skills in a preferred 3D package of your choice: Blender (preferred), 3DS MAX, Maya, Zbrush.
  • Strong texturing skills (Adobe Substance 3D Painter + Adobe Photoshop).
  • Familiarity with the PBR workflow.
  • Knowledge of the photogrammetry process.
  • Knowledge of Nanite and Lumen technologies.
  • A keen eye for detail, colour, and proportions.
  • Ability to independently plan your own work on the created assets, searching for references.
  • Ability to create neat models in line with the artistic vision and quality.
  • Good communication skills and willingness to work in a group.
  • Ability to solve problems.
  • High work ethic.
  • Fluent English.

Nice to have

  • Classic Arts/Architecture/Photography background.
  • Knowledge of Colour Theory.
  • Knowledge of other software like Speedtree, and Marvelous Designer.
  • Sketching skills

animation and vfx job