Studio: Firesprite
Job Opening: Principal Technical Animator – Technical Art and Animation
Location: Liverpool, United Kingdom
Type: Full-Time
Responsibilities:
- Support the Animation team with planning, knowledge sharing, and general technical support.
- Create tools/scripts to aid animators with regards to exporting to game.
- Support the implementation of best-in-class character animation.
- Support the process of rigging and skinning including facial set-ups, cloth/hair/physics, props, and environmental assets.
- Collaborate with code and animation team to make sure they are working as efficiently and as stress free as possible.
- Support the leads and wider team to create and maintain documentation standards and practices for in-game technical animation.
- Identify shortfalls in technical animation skills and assist with the recruitment process.
- Working with Dev Managers to ensure a realistic project scope.
- Bring your own experience of best working practices to the team.
Qualifications & Skills:
- Proven experience as a Technical Animator on at least one shipped PC or Console title.
- Proven experience producing high-quality rigged and skinned characters, creatures, and props.
- Proven experience working with motion capture data from 3rd party providers.
- Excellent knowledge of animation and the processes involved in creating animations.
- Strong Python development skills.
- Good working knowledge of QT/PySide.
- A strong knowledge of Maya and Motion Builder.
- Strong problem-solving skills.
- Outstanding communication skills both written and verbal.
Additional or desired skills:
- Experience with Unreal AnimGraph workflow.
- Experience with Unreal Sequencer.
- Experience with Unreal material based procedural animation (via world position offset etc).
- Experience with character set up in Unreal including physics, cloth, materials.
- Experience with Motion Builder.
- Experience with Motion Builder and or Maya API.
- Console development experience.