Firesprite is looking for Principal Technical Animator

Firesprite is looking for Principal Technical Animator

Studio: Firesprite

Job Opening: Principal Technical Animator – Technical Art and Animation

Location: Liverpool, United Kingdom

Type: Full-Time

Responsibilities:

  • Support the Animation team with planning, knowledge sharing, and general technical support.
  • Create tools/scripts to aid animators with regards to exporting to game.
  • Support the implementation of best-in-class character animation.
  • Support the process of rigging and skinning including facial set-ups, cloth/hair/physics, props, and environmental assets.
  • Collaborate with code and animation team to make sure they are working as efficiently and as stress free as possible.
  • Support the leads and wider team to create and maintain documentation standards and practices for in-game technical animation.
  • Identify shortfalls in technical animation skills and assist with the recruitment process.
  • Working with Dev Managers to ensure a realistic project scope.
  • Bring your own experience of best working practices to the team.

Qualifications & Skills:

  • Proven experience as a Technical Animator on at least one shipped PC or Console title.
  • Proven experience producing high-quality rigged and skinned characters, creatures, and props.
  • Proven experience working with motion capture data from 3rd party providers.
  • Excellent knowledge of animation and the processes involved in creating animations.
  • Strong Python development skills.
  • Good working knowledge of QT/PySide.
  • A strong knowledge of Maya and Motion Builder.
  • Strong problem-solving skills.
  • Outstanding communication skills both written and verbal.

Additional or desired skills:

  • Experience with Unreal AnimGraph workflow.
  • Experience with Unreal Sequencer.
  • Experience with Unreal material based procedural animation (via world position offset etc).
  • Experience with character set up in Unreal including physics, cloth, materials.
  • Experience with Motion Builder.
  • Experience with Motion Builder and or Maya API.
  • Console development experience.

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