Fin Design + Effects is looking for Lighting Artists

Fin Design + Effects is looking for Lighting Artists

Studio: Fin Design + Effects

Job Opening: Lighting Artists (Mid and Senior)

Location: Sydney, Australia

Type: Full-Time

Responsibilities:

  • Work closely with CG Supervisors and VFX Supervisors to determine the best approach to solving CG challenges and developing the final look
  • Design and create the lighting and the look of computer generated objects and scenes
  • Create final CG scene assembly, lighting and rendering of complex shots
  • Create lighting set ups and/or work within current set ups
  • Create efficient rendering setups in order to optimise render farm usage
  • Stay on schedule and meet set deadlines while maintaining the highest level of work quality
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Mentor Junior Artists within the Lighting/Look Dev team when needed

Qualifications & Skills:

  • Lighting and Rendering experience within a VFX environment
  • Broad understanding of modern shading models and in-depth understanding of PBR
  • Previous experience performing shot LookDev and Lighting tasks
  • Thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing
  • The ability to write plug-ins, set-up sequences, debug simulations and write shaders with proficiency
  • The ability to work with minimal supervision to complete a shot
  • The ability to pick-up new techniques and learn new software quickly
  • Knowledge of Python is essential, knowledge of Maya, Houdini and Redshift preferred
  • The ability to prioritise tasks, manage time, provide accurate time estimates on shot task completion
  • Excellent listening and communication skills, able to receive direction and criticism
  • Excellent presentation/communication skills in dailies/shot reviews
  • The ability to work collaboratively within a team environment
  • The ability and willingness to help and teach mid to junior-level artists
  • Deep understanding of real world materials
  • Understanding of energy conservation principles
  • Deep understanding of Physically based rendering and shader models

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