FarBridge is looking for Technical 3D Artist

FarBridge is looking for Technical 3D Artist

Studio: FarBridge

Job Opening: Technical 3D Artist

Type: Full-Time

Responsibilities:

  • Be an artistic problem solver – define best practices for the team to get great-looking art running in the game.
  • Investigate and test new techniques for achieving visual goals, including debugging content problems.
  • Design and integrate technical solutions to artistic challenges.
  • Help develop tools for implementing a broad range of art assets.
  • When needed, jump into 3D packages like Maya or Max, or 2D tools like Photoshop to create assets that you then get to work in-game. Create example “model” assets for other artists to learn from.
  • Work with an eye toward performance, keeping assets within budget and meeting other technical specs.  Collaborate with the team to profile problem areas and rework assets to consistently hit our target frame rate.
  • Work independently to solve problems and get your work done, but know when to collaborate to complete tasks more efficiently.
  • Correctly scope work and provide time estimates that you are able to hit to deliver key milestones.
  • Collaborate with our virtual team including other artists and the art lead from your home office on equipment we provide.
  • Work core hours in the North American Central time zone with the rest of our team.

Qualifications & Skills:

  • Prior Unity and/or Unreal engine experience
  • Ability to create add-ons and extensions for art tools and game engines
  • A thorough understanding of art and animation pipelines
  • Experience with a commercial 3D package such as Maya or 3DS Max
  • Experience creating game-ready 3D assets and textures
  • Knowledge of game art and best practices in game art creation
  • Experience in hard-surface modeling

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