Facepunch is looking for Character Artist

Facepunch is looking for Character Artist

Studio: Facepunch

Job Opening: Character Artist – Rust

Location: Birmingham, England, UK

Type: Full-Time

Responsibilities:

  • Creation of all character-related assets (humans, clothing, animals, hair)
  • Maintain and push the visual aesthetic of Rust in your assets
  • Work closely with concept, animation and technical artists throughout the production process
  • Complete tasks independently, with minimal oversight
  • Review and playtest your work in-engine, independently resolving issues or errors

Qualifications & Skills:

  • Eligible to work and located within the UK
  • Demonstrates a strong ability to create photo-realistic character assets in a realtime game engine.
  • Ability to work in different styles, should the need arise
  • Excellent organic and hard surface modelling skills
  • Expert-level skills in Maya, Zbrush, Marvellous Designer and Substance Painter
  • Experience with a contemporary game engine
  • Comfortable working from concept and without
  • Experience with rigging and skin-weight painting
  • The ability to work to requirements and budgets
  • To be able to work within a team and work to feedback
  • The ability to learn new systems and workflows

Desirables:

  • Local to UK Birmingham or the surrounding area or have strong transport links to Birmingham to work hybrid at our HQ
  • AAA game studio experience in character art
  • Experience in animation, or good knowledge of animation systems
  • Experience working with, and cleaning up 3D scan data
  • Knowledge of other 3D applications (3ds Max, Blender)
  • In-depth knowledge of Rust
  • Experience with the Unity game engine
  • Fan of Rust / survival games

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