Experienced VFX Artist required at Ubisoft

Experienced VFX Artist required at Ubisoft

Studio: Ubisoft

Job Opening: Experienced VFX Artist – Real Time

Location: Montpellier, France

Type: Full-Time

Responsibilities:

  • Produce high-quality visual effects at any stage of the VFX production pipeline, while adhering to the project’s technical and artistic constraints.
  • Serve as a point of reference for the team on various artistic and technical aspects.
  • Share knowledge and contribute to the motivation and growth of the team.
  • Support the artist validation process by conducting reviews when needed and providing constructive feedback.
  • Actively contribute to the implementation of more efficient workflows and methods.
  • Build strong working relationships with artists, technical artists, and other developers to ensure effective collaboration throughout the asset production process.
  • Report on the progress of assigned tasks using designated tracking tools.
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistent quality within the team.
  • Optimize work to maintain a balance between visual quality and performance.
  • Establish and share best practices, production pipelines, and workflows across the team.
  • Assist the Lead VFX Artist with various ad hoc tasks and responsibilities.

Qualifications & Skills:

  • Excellent command of real-time game engines.
  • Deep understanding of shader and material creation systems.
  • Proficiency with advanced particle systems.
  • Knowledge of visual content creation tools (e.g., After Effects, Houdini, Embergen).
  • Strong expertise in real-time optimization and technical constraints (e.g., console performance).
  • Thorough understanding of the video game industry and awareness of game development processes.
  • An advanced or bilingual level of English is required.
  • Proven experience as a VFX Artist in the video game industry.
  • Contributions to multiple games as a VFX Artist.
  • Experience with at least two real-time game engines and production pipelines.
  • Participation in at least one complete video game development cycle.

animation and vfx job