Experienced Level Designer required at ZA/UM

Remote job opening for Level Designer at ZAUM

Studio: ZA/UM

Job Opening: Level Designer

Location: Remote

Type: Full-Time

Responsibilities:

  • Design and graybox game environments in collaboration with the creative team
  • Own the design process from concepting to prototyping, contributing to the creative process at all stages
  • Iterate and playtest based on team feedback
  • Ability to understand the interplay between systems and world spaces, building spaces that highlight systems or abilities in interesting and creative ways
  • Collaborate closely with Art, Design, and Writing to uphold creative direction
  • Work closely with the Tech, Tech Art and Gameplay teams to create and automate processes
  • Place existing actors and other level gameplay elements required
  • Compile and maintain precise design documentation
  • Help to communicate design decisions across all teams

Qualifications & Skills:

  • 2+ years of experience as a Level Designer
  • Experience with Unity level creation processes, whitebox modelling and/or prototype tools.
  • Clear understanding of iterative level design, from inception to completion, and into post-ship support
  • Ability to critique and evaluate 3D spaces, understanding how art, color, lighting, and composition can complement gameplay design
  • Excellent verbal and written communication skills
  • Strong skills in collaboration, ability to act with compassion
  • Comfortable and accomplished at working with remote teams

Nice to Have:

  • Passionate about story-driven role playing games
  • Scripting/programming experience
  • Knowledge of 3D modelling software
  • Experience creating guides and modular kits to streamline the prototyping process
  • Experience working on isometric games
  • Basic knowledge of lighting in Unity
  • Basic knowledge of Jira, Confluence, Miro, spreadsheet and writing tools or similar software.

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