Epic Games hiring Lead Technical Animator – Rigging

Epic Games hiring Lead Technical Animator - Rigging

Studio: Epic Games

Job Opening: Lead Technical Animator – Rigging

Type: Full-Time

Responsibilities:

  • Help design and implement new Unreal Engine character technologies related to rigging and deformation.
  • Set and maintain the MetaHuman quality bar on new assets from a rigging and deformation standpoint.
  • Work with animators to improve the MetaHuman puppet and develop new animation and rigging interfaces and tools.
  • Be the advocate working with engineering to ensure new rigging technologies are performant on target hardware.
  • Lead rigging efforts across multiple teams.
  • Work with Art Producer to set/maintain rigging plan
  • Mentor junior rigging-focused technical animators or interns if needed
  • Still be able to do hands-on rigging, but should not be the critical path.

Qualifications & Skills:

  • AAA game experience shipping great-looking characters
  • A good eye and knowledge and understanding of anatomy and deformation..
  • Extensive character experience in Maya.
  • Unreal Engine experience.
  • Experience working on feature development with engineers.
  • Good communication skills and experience leading technical teams from the trenches.
  • An experienced problem solver.

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