Studio: Retro Studios
Job Opening: Environment Terrain Artist
Location: Austin, Texas
Type: Full-Time
Responsibilities:
- Creates in-game visuals for landscapes and various organic props for environments.
- Sculpting, modeling, and texturing terrain for environments.
- Creates organic assets using Substance, ZBrush, Maya
- Conveys visual storytelling through layout
- Ensures artistic style is consistent with the defined visual style for the game
- Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high-quality, innovative environment art
- Collaborates with other Environment Artists as well as members of other disciplines (Concept Art, Design, etc.)
Qualifications & Skills:
- Minimum three years experience in an Environment Artist role with an emphasis on terrain, layout, and organic prop generation.
- Ideally, has shipped at least one high-quality game. A strong portfolio is most important in determining the right candidate.
- The portfolio must demonstrate:
- Competency in terrain composition & layout
- Strengths in creating rocks, cliffs, trees, and foliage.
- Strong sense of realistic proportions.
- Familiarity with current modeling and texture workflows
- Strong visual and spatial storytelling skills
- Knowledge of PBR pipelines.
- Experience with world editors and level construction software
- Experience with World Machine (or similar), ZBrush, Maya and Substance Suite
- Houdini experience a big plus but not a necessity