Environment Terrain Artist required at Retro Studios

Environment Terrain Artist required at Retro Studios

Studio: Retro Studios

Job Opening: Environment Terrain Artist

Location: Austin, Texas

Type: Full-Time

Responsibilities:

  • Creates in-game visuals for landscapes and various organic props for environments.
  • Sculpting, modeling, and texturing terrain for environments.
  • Creates organic assets using Substance, ZBrush, Maya
  • Conveys visual storytelling through layout
  • Ensures artistic style is consistent with the defined visual style for the game
  • Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high-quality, innovative environment art
  • Collaborates with other Environment Artists as well as members of other disciplines (Concept Art, Design, etc.)

Qualifications & Skills:

  • Minimum three years experience in an Environment Artist role with an emphasis on terrain, layout, and organic prop generation.
  • Ideally, has shipped at least one high-quality game.  A strong portfolio is most important in determining the right candidate.
  • The portfolio must demonstrate:
    • Competency in terrain composition & layout
    • Strengths in creating rocks, cliffs, trees, and foliage.
    • Strong sense of realistic proportions.
    • Familiarity with current modeling and texture workflows
    • Strong visual and spatial storytelling skills
    • Knowledge of PBR pipelines.
  • Experience with world editors and level construction software
  • Experience with World Machine (or similar), ZBrush, Maya and Substance Suite
  • Houdini experience a big plus but not a necessity