Environment Modelling Artist required at Able & Baker

An Environment Modelling Artist required at Able & Baker

Studio: Able & Baker 

Job Opening: Environment Modelling Artist

Location: Madrid, Spain

Type: Full-Time

Responsibilities:

  • Model stylized environments: terrain, architecture, foliage, hero props, and set-dressing elements, always mindful of scale, topology, and articulation needs.
  • Procedural workflows: leverage Houdini (or similar) for scatter systems, terrain generation, vegetation instancing, and variation passes.
  • Set dressing: arrange and iterate assets to create visually rich, story-driven spaces that support camera and character action.
  • Cross-department collaboration: work daily with Surfacing, Layout, and Lighting to ensure models meet shading, shot-composition, and rendering requirements.
  • Quality & optimization: follow naming conventions and efficient geometry that integrates smoothly into the production pipeline.

Qualifications & Skills:

  • 1 to 3 years of production experience in CG feature, series, or games (portfolio showing stylized environments is essential).
  • Proficiency in Autodesk Maya
  • Foundational knowledge of Houdini for procedural modelling/scattering is a plus.
  • Solid grasp of form, composition, modular workflows, and UV layout.
  • Team-oriented mindset, strong communication skills, and a proactive attitude.
  • Fluency in Spanish and English is a plus.
  • Hands-on experience with large-scale vegetation sets and scattering tools (Houdini, SpeedTree, etc.).
  • Previous set-dressing work for animation or VFX.
  • Familiarity with ZBrush for high-resolution sculpting is a plus.
  • Experience with ShotGrid (or similar tracking software).

animation and vfx job