Studio: Framestore
Job Opening: Environment Generalist TD
Location: Montreal, Canada
Type: Full-Time
Responsibilities:
- Leverage artistic and technical skills to contribute to all aspects of CG shots
- Create models, textures, shading and look development setups for large scale environment scenes
- Assembling models, digital matte paintings, textures, projections and lights into a CG scene for rendering
- Create high detail photo realistic images using various external and in house software packages, including procedural tools and techniques
- Lighting and scene assembly for other shots or assets as required, including characters and animation
- Troubleshooting technical issues with CG scenes and optimising the renders to work within the resources available
- Work with show leadership to identify the best approach for matching the quality of the plate photography
- Creating full or portions of photo realistic digital matte paintings
- Working with a shot Compositor to assemble renders and projections on shots
- Working to develop the look of a shot, assets or sequence with the Visual Effects and CG Supervisors
- Communicating with production on a regular basis in regards to schedules and deadlines
- Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
Qualifications & Skills:
- Previous experience working in a film VFX pipeline
- Strong knowledge of Photoshop, Nuke
- Strong knowledge of Maya, Houdini, or other comparable DCC packages
- Modeling, UV layout, and texturing skills
- Look at development and Lighting with emphasis on environment scenes
- A strong understanding of the entire VFX process
- Good communication and organizational skills
- Creative problem-solving abilities
- Excellent attention to detail
- Able to take direction well and work as part of a team
- Able to work well under pressure and meet deadlines while maintaining high quality results
Desirable Skills:
- Experience with a wide range of generalist software used to create digital environments and matte paintings
- Previous experience with 2.5 D workflow
- Artistic skills in digital matte painting
- Experience with volumetric rendering for clouds and atmosphere
- A traditional arts background with an emphasis on photo-realism and environments
- Previous experience working on a computer with the Linux operating system
- VFX scripting (mel, python, vex, etc)
- An understanding of cutting edge technology in the field such as photogrammetry and photo based 3D reconstruction