Studio: ZeniMax Media Inc.
Job Opening: Environment Concept Artist
Location: Richardson, TX, US
Type: Full-Time
Responsibilities:
- Create Environment and Prop concepts at the direction of the Directors and Concept Lead.
- Work directly with the Directors, Concept Lead and Environment Art team in developing the visual look of the game.
- Demonstrate ability to ideate, iterate, and refine visual design language and architectural/environmental motifs.
- Create mood and lighting concepts to assist in providing visual direction to Environment and Lighting art teams.
- Provide detailed architectural and prop concepts for 3d modeling, including turnarounds and orthographic images.
- Work closely with the Directors and the Art team to create assets and environments that fit within the style of the game.
- Collaborate closely with 3D modelers and game designers.
- Additional responsibilities may be assigned as needed.
Qualifications & Skills:
- Minimum 2 years of industry or related experience.
- Proficient in concept and visual design.
- Strong visualization and ideation skills are required.
- Ability to paint and/or model highly detailed environments and props.
- Ability to iterate rapidly, providing a variety of ideation options for any subject.
- Well-versed in various art styles.
- Ability to write and develop fiction around your own unique designs that inform the themes and story of the world.
- Proficient in time management of multiple priorities and tasks within a set deadline.
- Excellent communication skills both verbal and written.
- Strong design skills are required.
- Resumes should include a link to your portfolio.
Preferred Skills
- Significant contributions to at least 1 AAA shipped game.
- Familiarity with id Software games, characters, brands, and universes.
- Proficiency with 3D modelling tools (Blender, Maya, LightWave, Modo, or other similar) or understanding of modeling process.