Environment Artist required at Omeda Studios

Environment Artist required at Omeda Studios

Studio: Omeda Studios

Job Opening: Environment Artist (Intermediate/Senior)

Location: Europe/Fully Remote

Type: Full-Time

Responsibilities:

  • Create high-quality organic and hard surface models and texture maps based on briefs and references, interpreting abstract ideas effectively
  • Present your work using a turntable-style environment with appropriate lighting for progress reviews and approval, including scale references
  • Maintain consistent Texel density and budgeted Polycount throughout scenes
  • Optimize topology and implement best practices for a non-Nanite workflow in Unreal Engine 5
  • Implement baked lighting workflows to ensure optimal performance and visual quality
  • Arrange scenery elements and props to enhance the game’s storytelling
  • Optimize LODs and HLODs for different platforms (PC and console)
  • Communicate and collaborate effectively with other artists, designers, and programmers
  • Work closely with Design and Art Directors to ensure geometry and textures function correctly, addressing any necessary mesh fixes

Qualifications & Skills:

  • A strong portfolio showcasing diverse AAA-quality environments as an Environment Artist
  • Proficiency in creating high-quality models, texture maps, and UV mapping
  • Strong understanding of form, color, texture, and light
  • Understanding of architecture, city spaces, and landscapes to inform the environment design
  • Excellent communication and collaboration skills

Nice to Have:

  • Strong knowledge of lighting in Unreal Engine 5, optimizing post-processes to achieve the desired final result
  • Ability to create concept-based compositions of assets within a level
  • Previous experience working on competitive TPS/FPS games

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