Environment Artist required at Nintendo Software Technology

Environment Artist required at Nintendo Software Technology

Studio: Nintendo Software Technology

Job Opening: Environment Artist

Location: Redmond, Washington State

Type: Full-Time

Responsibilities:

  • Works directly with art leadership to help visualize and develop visual targets.
  • Takes ownership of a specialized artistic area of a product’s development.
  • May lead members of the art production team in the assigned project.
  • Creates visual assets for game development products that meet required direction and quality specifications.
  • Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
  • Supports the growth of new or enhanced art development tools and techniques.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Mentor less experienced members of the team.
  • Applies professional expertise to review, analyze, and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.

Qualifications & Skills:

  • 5 or more years of professional experience in game development.
  • Proven artistic and technical skills in 3D and or 2D art production.
  • Strong communication skills to effectively communicate techniques to other members of the team.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity, or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc.)
  • Undergraduate degree in art or related field; or equivalent education and experience.

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