Environment Artist required at Lighthouse Games

Environment Artist required at Lighthouse Games

Studio: Lighthouse Games

Job Opening: Environment Artist

Location: Royal Leamington Spa, UK

Type: Full-Time

Responsibilities:

  • Work with the Art Director and Lead Environment Artist to create a cohesive and immersive game world that meets the creative and technical requirements of the project
  • Create 3D models and textures of environmental assets such as buildings, terrain, vegetation, and props
  • Ensure that the game environments are visually consistent and meet the established art style and technical guidelines
  • Collaborate with other departments such as level design and lighting to ensure that the environment assets are optimized and integrated into the game world effectively
  • Assist in developing and implementing new techniques and tools to improve the quality and efficiency of the environment art pipeline
  • Stay current with the latest industry trends and techniques in environment art and share knowledge with the rest of the team
  • Maintain clear communication with team members to ensure that project goals and deadlines are met
  • Work closely with the Technical Artist and Engineering team to ensure that the environment assets are optimized for performance
  • Participate in critiques and reviews of environment art assets to maintain a high standard of quality and ensure that they meet the needs of the game design

Qualifications & Skills:

  • Excellent communication skills (written and verbal)
  • Excellent collaboration skills, you thrive working as part of a team
  • An excellent portfolio with recent examples of Environment Art
  • Strong understanding of shape, form, and composition.
  • Excellent Proficiency with 3D industry standard tools such as Maya, 3DSMax, Blender
  • Excellent proficiency with surfacing tools such as Photoshop and Substance Painter
  • Proven abilities in producing optimized 3D assets for games.

Desirable

  • Experience with Unreal Engine
  • Experience with large open-world games
  • Experience with hard surface and foliage asset modeling experience

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