Studio: HandyGames
Job Opening: Environment Artist
Location: Giebelstadt, Germany
Type: Full-Time
Responsibilities:
- Creating stunning and atmospheric environments, gameplay levels, and cutscenes through creative and skillful placement and staging of game assets, lights, and effects.
- Working closely with the game art and game design department, implementing entire-level ideas using concept art and game assets designed to support gameplay and storytelling at the same time.
- Optimizing lighting and assets through technical know-how to get the most out of both the look and game performance.
Qualifications & Skills:
- Practical experience in the games or entertainment industry is desirable
- You are passionate about visual storytelling and the necessary knowledge and flair for color, light, mood, and composition to create an exciting and believable world
- You have experience with Unity and/or the Unreal Engine and, perhaps have already gained first insights into the Unity High Definition Render Pipeline
- Nice to have: Experience in 3D programs such as Blender, 3ds Max, or similar programs, experience with Adobe Photoshop
- Nice to have: You have an excellent knowledge of light maps, baked, realtime lighting, and other lighting-specific tools and techniques
- Ideally, you have theoretical knowledge from the film and animation industry about lighting, camera, dramaturgy, and staging
- You impress with self-motivation, a sense of responsibility, and a clean and team-oriented way of working
- You have a very good command of written and spoken English
Apply for the Job Online: To apply, send your resume/CV in PDF format only to jobs@handy-games.com