Studio: Duckman Studio
Job Opening: Environment Artist
Location: Mumbai, Maharashtra, India
Type: Full-Time
Responsibilities:
- Modeling and texturing elements
- Liaising with the Art Director and Lead Artist regarding the layout and style of environments within the film or game
- Working from storyboards and concept art to develop environments
- Researching references and resources for the creation of backdrops
- Creating prototypes and mock-ups in the early stages of production
- Working with the enhancement of the player experience in mind
- Collaborating with designers and programmers to implement the features of a game
- Mapping out scenery elements and props that help drive the story of the game
- Understanding and working within the limits of the game engine so that it doesn’t impede the game experience
- Advising on the design of landscapes in relation to game levels
Qualifications & Skills:
- Familiarity with the VFX pipeline or the game development pipeline (depending on the chosen field)
- Strong knowledge of geography, architecture, and the laws of physics
- Training and hands-on experience in 3D modeling and sculpting
- High-level drawing skills
- Familiarity with 3D animation
- Skilled in recreating photorealistic landscapes
- Solid understanding of visual language – texture, color, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc
- Good communication skills, ability to work with creative and technical departments
- Self-motivated, able to work under pressure and meet deadlines
- Excellent technical know-how
- Receptive to constructive criticism, and delivering changes as directed
- Ability to imagine expansive worlds that characters and objects can interact and move around in
- Passion for playing video games, knowledge of various game genres, up to date with trends in gaming
Software Skills:
- Maya
- Zbrush
- 3D Studio Max
- Mudbox
- Unity
- Unreal Engine
Apply for the Job Online: To apply, send your resume to career@duckmanstudio.com