Studio: Electronic Arts
Job Opening: Senior Technical Animator – Cinematics
Location: Los Angeles, CA, USA
Type: Full-Time
Responsibilities:
- Reporting to the Lead Technical Animator, you will be responsible for developing and supporting our cinematic-facing pipelines.
- Work directly with relevant contributors and department heads to develop our DCC and runtime tools for our animation and cinematic pipelines in Maya and Unreal Engine
- Work with department stakeholders to develop a real-time cinematics pipeline.
- Partner with Tech Anim and Engineering to implement solutions that are robust, performant, and scalable.
- Collaborate with Animation, Narrative Design, and other disciplines to build functional pipelines in-engine, which you’ll eventually develop into shippable solutions.
- Develop tools and systems to automate asset validation and quality control.
- Provide troubleshooting support to the relevant Art and Animation Teams, primarily for tools in Maya and Unreal.
- Provide feedback to external partners and help ensure their work meets our quality bar and performance standards.
Qualifications & Skills:
- 7+ years of game industry experience working on the technical side of Art/Animation for games.
- Strong communication skills: we’ll be relying on you to understand the needs of your peers while being able to communicate on your own.
- Extensive experience in writing and maintaining Artist/Animator facing tools for relevant software (Python/PySide).
- Experience maintaining and adding to tools documentation, making tutorial videos, and creating best practices guides.
- Experience working with both keyframe animation and motion capture data.
- Experience building or contributing to a facial animation pipeline.
- Experience working with external vendors/partners.
- Experience working with an engine-side scripting solution (Blueprint or equivalent).
- Experience on 2 or more shipped titles.