Studio: Electronic Arts
Job Opening: VFX Artist II – Ripple Effect
Location: Vancouver/Edmonton/Toronto/Alberta/British Columbia, Canada
Type: Full-Time
Responsibilities:
- Produce photo-realistic visual effects for organic & hard surface materials including water, explosions, fire, weapon fx, smoke, clouds, and debris.
- Craft creative solutions for creating visually stunning VFX within the performance budget of the project, managing asset file size, and optimising effectively.
- Explore new tools & techniques for real-time effects generation.
- Create and maintain documentation for the VFX team to improve developer onboarding and cross-studio collaboration.
- Work with the VFX lead and Production Director to estimate and plan tasks for upcoming milestones, breakdown deliverables, and share updates
Qualifications & Skills:
- A deep understanding of VFX packages to shatter, simulate, flood, and set fire to in-game geometry in real-time (example: EmberGen, FumeFx, RayFire, Houdini, Maya, Fluids, Alembic, Popcorn FX, MASH).
- 4+ years experience working with physically based rendering pipelines.
- Experience with Photogrammetry, PBR shaders, and achieving photorealistic outcomes, compatible with lighting and gameplay.
- Experience working with and contributing to resource libraries.
- Must have real-time VFX experience in the gaming industry.