Studio: Electronic Arts
Job Opening: Animator
Location: Canada & USA
Type: Full-Time
Responsibilities:
- Create high-quality body animation art assets for use in-game
- Retarget motion capture body data onto character rigs
- Track and clean motion capture data in Vicon Blade / Shogun and/or Cortex
- Work with development partners on visual target, altering animations where suitable
- Provide animation feedback and communicate best practice with intention for animation refinement
- Conduct and complete character rig reviews to refine it for motion capture retargeting
- Use proprietary animation pipelines and workflow
- Support the onstage capture teams with acquisition of motion capture performances
- Report to the Lead Animator, who will provide guidance on internal workflows
Qualifications & Skills:
- Minimum 3 years of motion capture or animation in video games, television, film or other related industry
- Minimum 3 years experience with Motion Builder or similar 3D animation software
- Understanding of human movement, and detailed knowledge of functional human anatomy