Studio: DNEG
Job Opening: Animator [Mid-Senior]
Location: Sydney, Australia
Type: Full-Time
Responsibilities:
- Working closely with our Head of Animation, Animation Supervisors, and fellow Animators, you will be responsible for creating believable animation with convincing performances and motion.
- You will have the ability to complete digi-double, creature, character, or rigid body animation.
- Delivering work to strict deadlines, you will be aware of project schedules and work hard to achieve these goals and produce content within the framework of the DNEG pipeline.
Qualifications & Skills:
Mid Animator
- 3+ years of CG animation experience within live-action Creature and VFX feature films, or high-end TV featuring creatures and 4-legged work
- Ability to perform visual and analytical problem-solving in 3-dimensional space, including the ability to accurately interpret 3D layouts and analyze 3D form
- Ability to problem solve and predict potential problems with assigned tasks
- Thorough knowledge of Maya
- Showreel showcasing exceptional, highly detailed, high-end live-action VFX animation work including creatures and detailed high-level performance showing instances of flying, bipedal, vehicle animation, and use of motion capture
Senior Animator
- 5+ years of CG animation experience within high-end live-action VFX feature films
- Ability to perform visual and analytical problem-solving in 3-dimensional space, including the ability to accurately interpret 3D layouts and analyse 3D form
- Thorough knowledge of Maya
- Proven experience troubleshooting and predicting potential problems with assigned tasks and issues coming from other departments
- Ability to support the Leads and Supervisors
- Experience mentoring junior artists
- Proven experience pro-actively in finding creative solutions within the bounds of the shots
- Ability to contribute to the pipeline and team bringing improvements and over-arching methodologies to better the department
- Showreel showcasing a variety of exceptional, highly detailed, high-end live-action VFX animation work including hero creatures, hero digi-doubles, and detailed high-level performance showing instances of flying, bipedal, vehicle, and use of motion capture