DNEG is looking for experienced Organic Modeller

DNEG is looking for experienced Organic Modeller

Studio: DNEG

Job Opening: Organic Modeller

Location: Vancouver, Canada

Type: Full-Time

Responsibilities:

  • Create highly detailed and realistic organic 3D models using industry-standard software (e.g., Maya, ZBrush, etc.).
  • Translate conceptual sketches, reference materials, and art direction into visually stunning and accurate 3D models.
  • Ensure that models align with artistic and technical specifications, optimizing for performance and visual appeal.
  • Collaborate closely with the Supervisors and other team members to iterate and refine models based on feedback and creative direction.
  • Maintain a strong understanding of anatomy, form, and proportions to achieve authentic and aesthetically pleasing organic models.
  • Stay up-to-date with industry trends and new techniques to continuously improve the quality of organic modeling within the team.
  • Assist in the creation and implementation of textures, shaders, and materials to enhance the realism of the models.
  • Contribute to brainstorming sessions and provide creative input to the overall design and development process.

Qualifications & Skills:

  • Strong spatial awareness and a good sense of form, scale, anatomy, likeness, and proportion
  • A very keen eye for detail
  • Full working knowledge of modelling in any one or more of these packages: Maya, Houdini
  • Ability to work with packages such as Mudbox or Z-brush
  • Experience with Wrap4D
  • Knowledge of Polygon and subdivision surface modelling
  • Ability to deliver a “clean” model with tidy polygon/sub-d placement and good basic UV layout for texturing
  • Understanding of when to model detail or have the detail added through the shading, by liaising with the shader writers and look development artists
  • Experience shot modeling in a feature film environment
  • Work closely with the riggers in the case of character models to ensure models work smoothly within the rigging pipeline.
Nice to Have
  • A good knowledge of Linux
  • Familiarity with Windows
  • Experience in other areas of visual effects (TV, Games) will also be taken into account
  • Knowledge of NURBS modelling
  • At least 3 years of experience in films or high-end commercials
  • Experience in Marvellous Designer
  • Ability to script in Python

animation and vfx job