DNEG is looking for Creature Technical Supervisor

DNEG is looking for Creature Technical Supervisor

Studio: DNEG

Job Opening: Creature Technical Supervisor

Location: Bengaluru & Mumbai, India

Type: Full-Time

Responsibilities:

  • Contribute to the development and maintenance of modular build scripts for animation, CFX, and crowd rigs.
  • Contribute to the development and maintenance of artist-facing tooling.
  • Help define and enforce standardization in workflow, output, and development best practices within the Creature department.
  • Collaborate with software development teams on the specification, testing, and roll-out of new technology.
  • Represent the needs of the Creature department in the cross-department pipeline and R&D planning conversations.
  • Oversee artists’ work when they are assigned to department development tasks.

Qualifications & Skills:

  • High level of proficiency in all technical areas of creature pipeline technology including modular rigging, facial rigging, deterministic and simulation deformation techniques, and geometry caching.
  • Excellent python scripting skills, adherence to coding standards, familiarity with git and active engagement in code reviews.
  • Experience with VFX pipeline architecture and problem-solving.
  • A strong drive for optimization and efficiency while empowering artists.
  • Good self-management and time management skills.
  • Good communication and leadership skills.
  • Strong team-working skills, supportive and collaborative when under pressure.
  • Comprehensive knowledge and experience with Maya.

Nice to Have:

  • Experience in Houdini
  • C++
  • Experience in Unreal
  • Experience in Crowd work
  • Experience in Feature Animation, TV, or Games will also be taken into account

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