Studio: DNEG
Job Opening: Creature Technical Supervisor
Location: Bengaluru & Mumbai, India
Type: Full-Time
Responsibilities:
- Contribute to the development and maintenance of modular build scripts for animation, CFX, and crowd rigs.
- Contribute to the development and maintenance of artist-facing tooling.
- Help define and enforce standardization in workflow, output, and development best practices within the Creature department.
- Collaborate with software development teams on the specification, testing, and roll-out of new technology.
- Represent the needs of the Creature department in the cross-department pipeline and R&D planning conversations.
- Oversee artists’ work when they are assigned to department development tasks.
Qualifications & Skills:
- High level of proficiency in all technical areas of creature pipeline technology including modular rigging, facial rigging, deterministic and simulation deformation techniques, and geometry caching.
- Excellent python scripting skills, adherence to coding standards, familiarity with git and active engagement in code reviews.
- Experience with VFX pipeline architecture and problem-solving.
- A strong drive for optimization and efficiency while empowering artists.
- Good self-management and time management skills.
- Good communication and leadership skills.
- Strong team-working skills, supportive and collaborative when under pressure.
- Comprehensive knowledge and experience with Maya.
Nice to Have:
- Experience in Houdini
- C++
- Experience in Unreal
- Experience in Crowd work
- Experience in Feature Animation, TV, or Games will also be taken into account