Digital Extremes is looking for a Level Artist

Digital Extremes is looking for a Level Artist

Studio: Digital Extremes

Job Opening: Level Artist

Location: London, Ontario, or Remote

Type: Full-Time

Responsibilities:

  • Follow and on occasion help to define art direction through collaboration with the Creative Director and Art Director
  • Work closely with the Art Director while collaborating with the Level Design team to understand and balance the artistic and gameplay direction of the project to ensure the successful execution of the game’s visual and technical design on a level-by-level basis
  • Use analytical thinking and the defined art sets, props, visual FX, and lighting techniques to design visually dynamic and technically efficient environments that support the narrative and gameplay goals of the level
  • Use traditional 2D and 3D art skills in the production of environments, including the construction of high-level compositions and proxy models from which final assets will be built
  • Work closely with the Level Design team to fulfill the primary feature requirements of the game as it relates to the artistic goals of a level, and contribute to the team’s goal of reaching the project’s vision. Ensure the visual quality of each environment through tuning, bug fixing, and play-testing
  • Collaborate with artists, engineers, and designers to ensure effective integration of art, game design, and technology
  • Work as a team member with production and development, promoting creative thinking processes within the team and integrating their input to translate the game vision into gameplay reality
  • Review levels for visual integrity, playability, and fun factors while considering the creative direction, gameplay, and target platforms
  • Contribute innovative and original ideas toward all aspects of the game’s production and development
  • Deliver work on time and according to schedule as prepared by the Art Director and Producer
  • Engage with the entire production team to stay current on the scope and understanding of the project
  • Actively participate in the feedback loop including accepting feedback from and providing feedback within the art and level design team as required
  • Multitask effectively, prioritize competing demands and trouble-shoot any issues relative to the role that may arise

Qualifications & Skills:

  • College diploma or University degree in 3D, Game Development, Graphic Arts, Fine Arts, or similar field
  • A minimum of 5 years of relative experience in the creation of game environments and a strong understanding of game engine fundamentals such as performance optimization, and game engine tools
  • A portfolio of your own work that demonstrates a diverse range of environment types and an ability to tell a story through composition, staging, and lighting
  • The ability to learn new software quickly, including our proprietary game engine
  • Exemplary oral and written communication skills
  • A genuine enthusiasm and interest in video games

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