Crytek is looking for a Senior Environment Artist

Crytek is looking for a Senior Environment Artist

Studio: Crytek

Job Opening: Senior Environment Artist

Location: Frankfurt, Germany & Remote

Type: Full-Time

Responsibilities:

  • Work with lead artist and other artists to ensure consistency between vision and implementation of environment assets;
  • Understand and follow style guides to guarantee the consistency of the game;
  • Create believable and photorealistic environments within CRYENGINE;
  • Create game-ready assets given the technical limitations;
  • Supervise and mentor junior artists on the team;
  • Provide and accept direction;
  • Explore new technologies on the given platforms to achieve best possible results;
  • Work within inter-disciplinary teams of artists and level designers;
  • Work together with our tech-art department to improve workflow;
  • Coordinate with other studio groups including level design and production to achieve project objectives;
  • Complete all tasks in a timely manner and to a consistent high quality standard;
  • Demonstrate a desire to learn and grow professionally;
  • Have a great eye for detail in level dressing and scene composition.

Qualifications & Skills:

  • 5+ years experience in game development;
  • Expert understanding of current game art processes, limitations and dependencies;
  • Strong ability to create believable, realistic environments in a real-time engine;
  • Strong knowledge of 3ds Max or Blender, Photoshop, Substance Designer / Painter and Zbrush;
  • Strong knowledge of common real-time game engines;
  • Established interpersonal and organizational skills;
  • The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks;
  • Ability to deliver and receive constructive feedback;
  • Good English communication and writing skills;
  • Positive, problem-solving and team-oriented attitude;
  • Be proactive and self-motivated, work without direct supervision;

Pluses

  • Experience with CRYENGINE;
  • Experience with procedural content creation;
  • Experience with photogrammetry;
  • Outsourcing experience;
  • Passion for first-person shooter game.

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