Crytek is looking for a Lead VFX Artist

Crytek is looking for a Lead VFX Artist

Studio: Crytek

Job Opening: Lead VFX Artist

Location: Frankfurt & Remote

Type: Full-Time

Responsibilities:

  • Lead the day-to-day management of the VFX team;
  • Along with the Art Director, regular appraisal, review, and objective setting for the VFX team;
  • Ensure good communication & coordination between the VFX team and other disciplines of the bigger team;
  • Assist with recruitment and selection of staff for the team;
  • Liaise with external service providers if required;
  • Prepare task schedules for the VFX team in conjunction with Artists, Art Project Managers, Producers, and other Project Managers;
  • Define and enforce industry-leading working practices and structure for the given project, based on scope and resources;
  • Ensure good quality standards are set and achieved across the team;
  • Maintain and enforce the VFX vision and style set out by the Art Director;
  • Creation of real-time particle systems in CRYENGINE including textures and materials
  • Explore new technologies on the given platforms to achieve the best possible results
  • Implementation and optimization of shader-based effects
  • Supervise and mentor other VFX artists on the team
  • Work together with our Research and Development department to improve workflows
  • Write documentation.

Qualifications & Skills:

  • 5+ years experience in game development
  • Last and/or current-gen console experience
  • Management and project planning experience;
  • Expert understanding of current game FX processes, limitations, and dependencies
  • Strong knowledge of 3ds Max / Maya or Blender, Photoshop, Substance Designer
  • Strong knowledge of common real-time game engines
  • Established interpersonal and organizational skills
  • Ability to deliver and receive constructive feedback
  • The ability to manage and supervise artists and willingness to carry out mentorship tasks
  • Good English communication and writing skills
  • Positive, problem-solving and team-oriented attitude
  • Excellent understanding of production procedures and software employed in the team:
  • Expert understanding of current game art processes, limitations, and dependencies;
  • Recruitment/interviewing experience;
  • Ability to manage the demands of numerous people and tasks;
  • Team leadership qualities and a team player.

Pluses

  • Experience with CRYENGINE;
  • Experience with Houdini;
  • Experience with EmberGen;
  • Ability to write HLSL.

animation and vfx job