Studio: Framestore
Job Opening: Creature FX TD – Episodic
Location: London, United Kingdom
Type: Full-Time
Responsibilities:
- Working on all aspects of CFX predominantly using Houdini
- The creation of simulation setups for cloth, hair and muscle for creatures using Houdini and additional proprietary tools
- Shot execution using simulation setups/rigs and the delivery of finished assets to the Lighting department
- Liaison with Creature FX TDs and other departments involved in the creature workflow – Modelling, Rigging, Animation and Lighting
- Involvement in the development of departmental tools and techniques
- Meeting set schedules and deadlines while maintaining the highest standards
- Regularly communicating with Production and Leads regarding schedules and deadlines
Qualifications & Skills:
- Previous experience in a similar role
- Previous experience on high-end CG creature projects
- Thorough knowledge of Houdini
- Experience liaising with other departments involved in the creature workflow – Modelling, Rigging, Animation and Lighting
- Thorough knowledge of your area of creature specialization and a broad understanding of the other areas
- Good problem-solving skills
- An appreciation of both the aesthetic and technical requirements of the role
- A good eye for detail
- A strong work ethic, and a willingness to be involved in both development and shot execution
- The ability to work as part of a team in a challenging and deadline-orientated environment
- A good understanding of pipeline and workflow issues
- Excellent organization, communication, and interpersonal skills, and the ability to liaise across departments
Desirable Skills:
- Programming/scripting experience (e.g. VEX, Python and/or C++)
- Experience in developing tools, scripts and plug-ins to help streamline workflow
- Experience working under a Unix/Linux systems environment
- Grooming knowledge is a plus