Creature FX TD required at Framestore

Creature FX TD required at Framestore

Studio: Framestore

Job Opening: Creature FX TD – Episodic

Location: London, United Kingdom

Type: Full-Time

Responsibilities:

  • Working on all aspects of CFX predominantly using Houdini
  • The creation of simulation setups for cloth, hair and muscle for creatures using Houdini and additional proprietary tools
  • Shot execution using simulation setups/rigs and the delivery of finished assets to the Lighting department
  • Liaison with Creature FX TDs and other departments involved in the creature workflow – Modelling, Rigging, Animation and Lighting
  • Involvement in the development of departmental tools and techniques
  • Meeting set schedules and deadlines while maintaining the highest standards
  • Regularly communicating with Production and Leads regarding schedules and deadlines

Qualifications & Skills:

  • Previous experience in a similar role
  • Previous experience on high-end CG creature projects
  • Thorough knowledge of Houdini
  • Experience liaising with other departments involved in the creature workflow – Modelling, Rigging, Animation and Lighting
  • Thorough knowledge of your area of creature specialization and a broad understanding of the other areas
  • Good problem-solving skills
  • An appreciation of both the aesthetic and technical requirements of the role
  • A good eye for detail
  • A strong work ethic, and a willingness to be involved in both development and shot execution
  • The ability to work as part of a team in a challenging and deadline-orientated environment
  • A good understanding of pipeline and workflow issues
  • Excellent organization, communication, and interpersonal skills, and the ability to liaise across departments

Desirable Skills:

  • Programming/scripting experience (e.g. VEX, Python and/or C++)
  • Experience in developing tools, scripts and plug-ins to help streamline workflow
  • Experience working under a Unix/Linux systems environment
  • Grooming knowledge is a plus

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