Creature/Character Animator required at REALTIME

CreatureCharacter Animator required at REALTIME

Studio: REALTIME

Job Opening: Creature/Character Animator

Location: Fully Remote

Type: Full-Time

Responsibilities:

  • You will need to take on board and deliver direction from the Animation Director, your animation lead, or the project Director.
  • You might be working across various types of projects (TV series, commercials, video games cinematics, and trailers…) animating all kinds of characters, creatures, animals or moving objects.
  • You will be expected to assist the other animators within the team to improve their artistic and technical knowledge to bring the overall result to a high and equal calibre
  • You will need to deliver shots within set timescales ensuring that the Project Directors and Production team are kept up to date by providing relevant documentation.
  • You will need to assist and guide our animation and pipeline quality standards.
  • Depending on your artistic skill, you might be invited to contribute to some designs that could help the course of the animation process: blend shapes, anatomical references, poses … these would be used for the production process and might be used later for communicating on the public relation and on the making of

Qualifications & Skills:

  • Have an understanding of visual storytelling.
  • Needs to have strong knowledge of the animation principles and be able to convey them
  • Be particularly good at posing, weight, clear and appealing silhouette, timing, and flows and can convey emotion through performance
  • Proficient in both key-frame and motion capture workflows
  • Be able to provide references including by shooting some video of your performance
  • Understand different production workflows
  • Have good knowledge of the usage of camera and editing
  • Ability to work under tight deadlines
  • Experience with Perforce and Metahuman workflow is a plus
  • Driven to provide the highest quality of work
  • Expert knowledge of Maya
  • Knowledge of Animbot and UE is a plus
  • 3+ years of animation experience with at least the delivery of one AAA Games IP or a High-end film or TV project.
  • Experience with performance capture pipelines would be preferred
  • Having an understanding of working with game engines would be beneficial

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