Studio: Creative Assembly Sofia
Job Opening: Senior Material & Shading Artist
Location: Sofia, Bulgaria
Type: Full-Time
Responsibilities:
- As a Material and Shading Artist, you will collaborate closely with the Art Director and Lead Artists to create Substance Designer-based materials, libraries and tools.
- You will set and uphold the highest benchmark of quality and ensure this is spread among the rest of the team.
- You must be forward-thinking to oversee the development of our material library and engage in pipeline planning.
- A keen aesthetic eye is required to refine material requirements with the Lead Environment Artist/Art Director.
- Strong communication skills are required to drive material development with tech art and engine code teams.
Qualifications & Skills:
- Experience with Material Workflow and Pipelines in UE
- Deep knowledge of Material Functions and Material Parameters in UE
- Strong understanding of Shader Complexity and Material Optimizations in UE
- High proficiency with 3dsMax/Maya/Blender
- Experience in photo-realistic texture creation with Substance Designer, Painter and Photoshop
- Experience in asset creation (tile and baked assets)
- Good eye for appropriate stylisation and detail
- Able to produce materials in a wide variety of styles and themes
- At least one shipped title within the industry
Desirable:
- Working knowledge of C#
- Proficiency with Zbrush
- Traditional Art Skills