
Studio: Goodbye Kansas Studios
Job Opening: Build Artist
Location: Mumbai, Maharashtra, India
Type: Contract
Responsibilities:
- Creating high-quality 3D environments, from natural landscapes to urban sets
- Interpreting concept art and references to craft well-composed, realistic assets
- Collaborating with departments such as creative, layout, and lighting to ensure consistency
- Taking assets and environments from modelling, sculpting, UV unwrapping, and texturing assets with production-ready topology to final look development.
- Creating large environment assemblies
- Troubleshooting asset-related issues and supporting creative direction with strong visual fidelity
- Providing technical and creative feedback to maintain high-quality standards
- Collaborating with department supervisors to ensure assets meet both artistic and pipeline needs
- Helping refine asset workflows across our global teams in India, the UK, and Sweden
- Documenting best practices and helping improve asset workflows across global teams
Qualifications & Skills:
- 5+ years of professional experience in VFX, animation, or games.
- Strong skills in environment modelling and asset layout with an eye for scale and proportion.
- Proficiency in ZBrush for sculpting and high-resolution detailing.
- Strong texturing skills using Substance Painter, with knowledge of Mari considered a plus.
- Confident shading knowledge with experience working in V-Ray or similar path-tracer, PBR workflows, and shading across a wide material range.
- Extensive experience working with Houdini, particularly for procedural asset workflows, scattering, etc.
- Familiarity with Solaris for lighting and layout in a USD-based environment.
- Ability to guide artists on best practices across modelling, UVs, and topology.
- Comfortable collaborating closely with VFX and CG Supervisors, presenting daily team submissions, and communicating creative feedback.
- Comfortable working remotely and communicating across international teams.
- An understanding of asset optimisation for downstream departments, such as rigging or real-time.
- Comfortable collaborating closely with VFX and CG Supervisors, presenting daily submissions, and communicating creative feedback.
- Ability to interpret feedback and translate it into clear, actionable revisions.
- Working knowledge of Unreal Engine, especially for asset integration and look development.
- Prior experience collaborating across distributed teams and time zones.
