Studio: Romero Games
Job Opening: Combat Designer
Type: Full-Time
Responsibilities:
- Design and implement dynamic, engaging combat encounters that align with the game’s vision and mechanics
- Collaborate with level designers to integrate encounters seamlessly into the game world
- Balance difficulty and pacing of combat to ensure a challenging yet rewarding player experience
- Collaborate on enemy behaviors, AI patterns, and scripting to support diverse and unpredictable combat scenarios
- Monitor playtesting sessions to gather feedback and iterate on combat designs.
- Work closely with level designers and artists to ensure visual clarity and coherence of combat spaces
- Maintain documentation of combat designs, including flowcharts, diagrams, and written descriptions
- Stay current with industry trends and incorporate innovative combat design techniques
Qualifications & Skills:
- 3+ years of experience in combat or level design in FPS games
- Experience working in a combat and/or level designer position and a shipped AAA current-gen console or PC title that you worked on from beginning to launch
- Extreme attention to detail
- Experience in prototyping and designing maps & gameplay mechanics/ingredients
- Proficiency with game development tools or Unreal Engine
- Strong understanding of FPS gameplay mechanics, player psychology, and combat dynamics
- Experience with AI scripting and behavior design
- Excellent communication and collaboration skills
- Ability to take constructive feedback and iterate on designs effectively
- Passion for gaming and a deep understanding of current FPS titles and trends
Apply for the Job Online: To apply, send your CV to jobs@romerogames.com