Combat Designer required at Gunfire Games

Combat Designer required at Gunfire Games

Studio: Gunfire Games

Job Opening: Combat Designer (Mid/Senior)

Location: Fully Remote

Type: Full-Time

Responsibilities:

  • Collaborate with Design Leadership: Work closely with design leadership to conceptualize, implement, and polish engaging creature behaviors that align with the project’s creative vision.
  • Balancing and Refining Creature Mechanics: Balance and refine creature mechanics to deliver unique, authentic, and captivating encounters for the player.
  • Collaboration Across Disciplines: Work closely with animators, artists, and programmers to bring creatures to life in high-quality gameplay.
  • Developing State Machines and AI Logic: Develop and implement state machines, animation systems, and AI logic for a variety of creatures.
  • Seeking and Implementing Feedback: Actively seek feedback from leadership, peers, and playtests to improve creature design.
  • Adhering to Technical Constraints: Ensure the implementation of all creature mechanics adheres to the project’s technical constraints, optimizing performance while maintaining design integrity.

Qualifications & Skills:

  • You have a minimum of 2 years of experience in combat design, with a particular focus on creature mechanics, delivering engaging and dynamic gameplay.
  • You have a portfolio/reel showcasing examples of your creature combat design, demonstrating your ability to implement behaviors and create memorable encounters.
  • You have a strong technical understanding and experience with Unreal Engine (UE4/UE5), especially in animation systems and state machines, ensuring smooth creature interactions within the game.
  • You are proficient with scripting languages like Blueprints, using them to implement systems and mechanics that bring gameplay to life.
  • You have a solid knowledge of creature and combat mechanics, including AI behaviors and animation fundamentals, crafting systems that are both functional and immersive.
  • You have experience working with 3D game engines and understand game production pipelines, ensuring that your work fits within the larger development process.
  • You have excellent communication skills, ensuring smooth collaboration and clear articulation of ideas across teams.
  • You are able to iterate and implement quickly without compromising quality, balancing the need for efficiency with the importance of delivering polished gameplay.
  • You actively seek and incorporate feedback, striving to achieve the highest quality work and continuous improvement.
  • You are highly adaptable, able to adjust quickly to changes in project demands or direction, and thrive in evolving creative environments.
  • You are a self-starter, highly motivated, and capable of working with minimal supervision while maintaining focus and delivering results.
  • You have exceptional time and task management skills, able to handle multiple responsibilities simultaneously, and meet deadlines effectively.
  • You are based in the U.S. and legally able to work without employer sponsorship for an indefinite period of time.

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