Studio: Cold Iron
Job Opening: Senior Combat Designer
Location: San Jose, California, United States
Type: Full-Time
Responsibilities:
- Working with the project leads and other designers to develop gameplay systems that work within the overall vision of the product
- Brainstorming, documenting, and implementation of combat and other gameplay systems
- Working closely and effectively with others in cross-discipline teams during implementation and iteration
- Creating long-term RPG advancement gameplay systems
- Gathering playtest data, both quantitative and qualitative, and aid in coming up with solutions to make the gameplay and systems as fun as possible
- Qualitatively and quantitatively study and learn from combat systems in action, shooter, or MMORPG games
Qualifications & Skills:
- Experience working on combat related systems in games, focusing on gameplay feel, class or role balance, and NPC design
- Experience working on large and complex gameplay systems including RPG economies, crafting systems, or loot driven systems with large number of assets
- Math and analytical skills with a proficiency in Excel
- Sense of level design, scale, and gameplay flow
- Enjoys playing and creating games
- Self-driven with strong communication skills
- Ability to tackle challenges and problem solve with a strong sense of ownership
- Ability to work closely with many other disciplines and be a team player
Would Love to See
- 3+ years of industry experience in a systems or combat design role
- Experience with multiplayer games and/or shooters
- Experience with Unreal Engine