Studio: Cloud Chamber
Job Opening: Lead Materials Artist
Location: Montréal, Quebec, Canada
Type: Full-Time
Responsibilities:
- Lead a team of texture/material artists and provide guidance, feedback, and mentorship to ensure high-quality deliverables.
- Collaborate closely with the Art Director, and other leads, to establish the visual style and direction for textures and materials.
- Create high-quality textures and materials for a range of assets, including characters, environments, props.
- Develop and maintain a consistent and efficient PBR texture/material creation pipeline and workflows.
- Research and implement new techniques and technologies related to texture and material creation with the goal of continuous development and improvement.
- Collaborate with our Core Tech Team to ensure adherence to technical specifications and optimization requirements for real-time rendering engines.
- Work closely with other departments, such as concept art, modeling, and lighting, to achieve cohesive and visually stunning results.
- Review and provide constructive feedback on the work of team members, ensuring it meets quality standards and project requirements.
- Collaborate with production and scheduling teams to define realistic timelines and manage project priorities.
- Stay up-to-date with industry trends and advancements in texture/material creation and real-time rendering technologies.
- Maintain the values of Cloud Chamber.
- Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.
Qualifications & Skills:
- 7+ years of experience in AAA games.
- 2+ years of leadership experience where your direct reports feel supported and appreciate your guidance.
- Experience in managing Agile teams with Jira.
- Proven art team management skills with the ability to provide constructive, actionable feedback.
- Unreal 5 or 4 Experience preferred.
- Proven experience as a texture/material artist in the game or entertainment industry.
- Proficiency in industry-standard 2D and 3D software tools, such as Maya, 3DS Max, Photoshop, Substance Painter, and Substance Designer.
- Excellent understanding of texture mapping, UV layout, and material creation techniques.
- Strong knowledge of real-time rendering engines (e.g., Unreal Engine, Unity) and their material systems.
- Familiarity with PBR (Physically Based Rendering) workflows and shader development.
- Excellent communication and collaboration skills to work effectively with cross-functional teams.
- Strong problem-solving and organizational abilities, with a keen eye for detail.
- Ability to multitask and meet project deadlines in a fast-paced, dynamic environment.
- Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
- Uncompromising ethics and unwavering integrity.
- Champion of high standards, pushing for progress, embracing change, and challenging the status quo.