Studio: Retro Studios
Job Opening: Cinematic Technical Animator
Location: United States of America, Remote
Type: Full-Time
Responsibilities:
- Understands cinematic workflow and provides technical support for the efficient production of high-quality cinematics
- Sets up cinematic scene files to hand off to the cinematic animators and troubleshoot any issues that arise
- Integrate props and characters into cinematic scene files
- Provides rigging solutions that support achieving the visual targets for character, props, and creature performances
- Educates the team on proper naming conventions and adherence to directory structures
- Collaborates with Technical Designers to ensure exported assets work as expected at runtime
- Develops workflow tools to help automate repetitive tasks for the Cinematic team
- Sets up or modifies basic game scripting for cinematics when necessary
Qualifications & Skills:
- Proven technical skills in character rigging for 3D production
- Experience with a Performance Capture pipeline
- Proficient in Python
- Employ-oriented programming techniques
- Ability to solve complex technical problems with predictability and reliably
- Adheres to coding standards and writes easy-to-understand, well-commented code
- Basic understanding of game scripting
- Demonstrates experience developing animation tools (layout tools are a plus)
- Experience with Maya, MotionBuilder, and other relevant packages
- Strong understanding and adherence to production process and methodology
- Ability to find creative solutions to strict hardware limitations
- Excellent organizational, communication, and interpersonal skills
- High comfort level using Confluence, Jira, and Shotgrid
- Friendly demeanor and respect for colleagues and leadership
- Team player who works well in a collaborative environment