Studio: Flying Wild Hog
Job Opening: Cinematic Animator
Location: Remote
Type: Full-Time
Responsibilities:
- Creating character animation for in-game cinematics, dialogues
- Creating facial animation and lip-sync
- Working with motion capture data
- Working with actors on a mocap set
- Collaborate with cinematic artists on layouts, storyboards
- Close collaboration with the cinematic director and gameplay animation team
- Collaborate with graphic artists, level designers, and gameplay programmers
- Be able to identify and resolve technical issues and bugs
- Share their knowledge and mentor other team members
- Work with the tool and engine teams in order to improve the game design workflow
Qualifications & Skills:
- At least 1 shipped title or 2 years of experience in animation/post-production
- Knowledge of motion capture, facial animation
- Understanding of film language, cinematography basics
- Demonstrating strong composition feel, action continuity, and camera framing choices
- Layout and camera animation skills
- Basic understanding of level design and game mechanics
- Basic knowledge of UE4 (sequencer)
- Good knowledge of Motion Builder, Maya, or any other 3D animation software
- Being able to communicate fluently in English
- At least 2 shipped titles or 5 years experience in post-production