Cinematic Animator required at Bloober Team

Cinematic Animator required at Bloober Team

Studio: Bloober Team

Job Opening: Cinematic Animator

Location: Kraków, Poland

Type: Full-Time

Responsibilities:

  • Creating and/or adjusting animations for Cinematic dept. needs, based on mocap data and/or “by hand”,
  • working with animation data recorded by motion capture system (retargeting, cleaning, solving),
  • working closely with Cinematic and Animation depts. to ensure a bridge in communication between those two departments,
  • taking part in developing and/or creating solutions in response to specific needs of the Cinematic team (temporary rigs, live retargets, creating props etc.),
  • participating in creation of cutscenes, interactive dialogues and/or other needs of the game to deliver the story. (Sometimes even being an actor for a test or placeholder needs :)),
  • work with multiple outsources, collaborating and giving feedback on technical and artistic solutions.

Qualifications & Skills:

  • At least semi-advanced animation skills,
  • ability to work in multiple software packages and game engines (Maya, Motion Builder, Unreal Engine),
  • experience working in any other position requiring animation skills or strong portfolio,
  • thorough understanding of the basics of directing and body movement pacing,
  • the sense and ability to create a desired and specific mood, tone, and emotions in created or given animation,
  • ability to work independently on given tasks or as a team member, ability to receive and offer feedback,
  • ability to both be creative and able to adapt to the change when it’s needed,
  • strong problem-solving skills,
  • very good communication skills (English is a must).

It would also be nice if you have:

  • Experience in using/or working with motion capture data (especially Vicon softwares),
  • understanding of the game development processes,
  • passion for creating narrative-driven games (especially horrors),
  • creating storyboards or sketches to easily present ideas.

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