Studio: Snail Games
Job Opening: Character & Rigging Animator
Location: Beverly Hills, California, US, Remote
Type: Full-Time
Responsibilities:
- Character Animation: Create high-quality character animations that convey realistic movement and emotional depth.
- Rigging: Develop and maintain complex rigging systems that allow for expressive and fluid character animations.
- Collaboration: Work closely with the art and technical teams to ensure animations are consistent with the project’s visual style and technical requirements.
- Optimization: Optimize animation assets to ensure they perform efficiently within the game engine, without compromising quality.
- Problem-Solving: Address and resolve any issues related to character animation and rigging in a timely manner.
Qualifications & Skills:
- Bachelor’s degree in Animation, Game Design, or a related field.
- 5+ years of experience in character animation and rigging for video games.
- Proficiency in industry-standard animation and rigging software (e.g., Maya, Blender).
- Strong understanding of human and creature anatomy.
- Experience working with game engines (e.g., Unreal Engine).
- Passion for storytelling and creating immersive gaming experiences.