Character Modeler required at Framestore

Character Modeler required at Framestore

Studio: Framestore

Job Opening: Character Modeler

Location: Mumbai, Maharashtra, India

Type: Full-Time

Responsibilities:

  • Create three-dimensional CG characters/ creatures to be painted, enveloped and animated by the creature development team, animation team and TDs
  • Employ specific software tools to build the geometric structure of the object and ensures that the character/ creature model will satisfy the requirements of the production
  • Build the geometry of computer graphic models with an understanding of how the geometry will stretch, bulge, and wrinkle during the performance of actions
  • Present models for progress review to leads, supervisors, clients etc and follow through with notes and feedback if required
  • Communicate with other departments and production in order to ensure that the model meets relevant requirements
  • Have ongoing communication with Production, Supervisors and Leads regarding the schedules and deadlines
  • Stay on schedule meeting set deadlines while maintaining the highest level of quality
  • Continue to become familiar with new tools, software, data, and other related technology
  • Work efficiently as part of a team, or independently to complete assigned shots

Qualifications & Skills:

  • Relevant working experience of 3 years and above in high-end VFX projects in a global studio
  • A good working knowledge of Maya
  • Creative, resourceful and with strong spatial awareness
  • Able to interpret and follow reference material to create clean, highly detailed and accurate models
  • Strong interpersonal and communication skills
  • Able to organise own workflow in a meticulous manner
  • Able to work well within a team
  • Is able to script in Python
  • Has cross department skills e.g. Texture, lighting etc.

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