Studio: Digital Domain 3.0, Inc.
Job Opening: Character FX Artist
Type: Full Time, Project-based
Responsibilities:
- Generate a variety of hero and digital double character rigs with skeleton, cloth, hair and deformation controls for high-end feature films
- Produce custom built rigs for biped, quadrupeds, multiple limbs, multiple heads and wings
- Heavy focus on facial solving
- Heavy focus on Mocap
- Utilize and extend DD’s existing Python and MEL-based toolset for generating hero and background character rigs
- Work with the Animation Department to ensure the successful handoff and execution of character rigs for their use, including troubleshooting rigs for potential problems/limits
- Assist in the design and maintenance of the Rigging and Character pipeline
Qualifications & Skills:
- Minimum 5 years experience with character rigging (and modeling), cloth, hair, deformations and scripting
- In-depth knowledge of Maya rigging tools including joint and skeleton creation, skinning and weighting, IK setup, blend-shapes, and deformers
- In-depth knowledge of facial solver systems and techniques necessary
- In-depth knowledge of motion-capture tools and work flow ideal
- Strong understanding of anatomy and articulations (humanoid and creature) is crucial
- A thorough understanding of articulations and rig building on digital characters as well as sophisticated props
- Python and MEL scripting a must
- Ability to learn quickly and comprehend custom in-house production tools
- Must have excellent communication and organizational skills
- Requires and interest and ability to mentor and train talent in new tools and software