Character Artist required at Nintendo Software Technology

Character Artist required at Nintendo Software Technology

Studio: Nintendo Software Technology

Job Opening: Character Artist II (NST)

Location: Redmond, Washington State

Type: Full-Time

Responsibilities:

  • Creates a variety of 3D character content that meets required direction and quality specifications.
  • Creates 3D models, and textures for characters.
  • Creates animations for characters or other assets.
  • Works with art leadership to help visualize and develop visual targets.
  • Supports the growth of new or enhanced art development tools and techniques.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Guides less experienced members of the team.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.

Qualifications & Skills:

  • 2 or more years of professional experience in game development.
  • Proven artistic and technical skills in 3D art production.
  • Experienced with game development pipelines and game engines (E.g., Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g., Photoshop, Maya, Houdini, Zbrush, Substance Painter, etc.
  • Undergraduate degree in art or related field; or equivalent education and experience.

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