Studio: Gunzilla Games
Job Opening: Character Artist
Location: Frankfurt, DE & Kyiv, UA
Type: Full-Time
Responsibilities:
- Create and texture 3D character’s assets for a AAA game
- Work directly with the Art Director, Lead Character Artist, and Concept team
- Cooperate with freelance artists and art outsourcers to help convey character art direction if needed
- Explore new workflows that are suited to the project
- Collaborate with other disciplines such as Tech Art, Animation, and Design to understand gameplay requirements, technological issues as well as how they relate to the character art and implementation
- Serve as a mentor for Character Artists junior to you
Qualifications & Skills:
- Good artistic eye for human proportions, shape language, composition, and lightning
- An understanding of game art production process and pipeline and a passion for games
- A strong artistic vision to translate both organic and hard surface characters from concept to game-ready assets
- A superior eye for value, colour, and detail in creating textures combined with a strong understanding of PBR
- Basic knowledge about character rigging and skinning
- Excellent working knowledge of industry-standard graphics applications (e.g. High poly/low poly modeling in Zbrush/Maya, texturing in Substance Painter, cloth simulation in Marvelous Designer, etc.)
- Previous experience of working in the game industry or studio
Pluses:
- Traditional arts background and/or a BA/Diploma in Fine Arts or 3D/Game Art
- An avid gamer with an understanding of Batlle Royal genre
- Experience with Unreal Engine
- Familiarity with data management software (like Perforce)