Character Artist required at Gunzilla Games

Character Artist required at Gunzilla Games

Studio: Gunzilla Games

Job Opening: Character Artist

Location: Frankfurt, DE & Kyiv, UA

Type: Full-Time

Responsibilities:

  • Create and texture 3D character’s assets for a AAA game
  • Work directly with the Art Director, Lead Character Artist, and Concept team
  • Cooperate with freelance artists and art outsourcers to help convey character art direction if needed
  • Explore new workflows that are suited to the project
  • Collaborate with other disciplines such as Tech Art, Animation, and Design to understand gameplay requirements, technological issues as well as how they relate to the character art and implementation
  • Serve as a mentor for Character Artists junior to you

Qualifications & Skills:

  • Good artistic eye for human proportions, shape language, composition, and lightning
  • An understanding of game art production process and pipeline and a passion for games
  • A strong artistic vision to translate both organic and hard surface characters from concept to game-ready assets
  • A superior eye for value, colour, and detail in creating textures combined with a strong understanding of PBR
  • Basic knowledge about character rigging and skinning
  • Excellent working knowledge of industry-standard graphics applications (e.g. High poly/low poly modeling in Zbrush/Maya, texturing in Substance Painter, cloth simulation in Marvelous Designer, etc.)
  • Previous experience of working in the game industry or studio

Pluses:

  • Traditional arts background and/or a BA/Diploma in Fine Arts or 3D/Game Art
  • An avid gamer with an understanding of Batlle Royal genre
  • Experience with Unreal Engine
  • Familiarity with data management software (like Perforce)

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