Character Artist required at Fatshark Games Studio

Character Artist required at Fatshark Games Studio

Studio: Fatshark Games

Job Opening: Character Artist

Location: Stockholm, Sweden

Type: Full-Time

Responsibilities:

  • Work closely and collaborate with the Concept and Technical Art team on Darktide
  • Deliver textured cosmetics/character art assets from concept to animation ready meshes
  • Review and implement assets from outsourcing
  • Be able to work iteratively and in collaboration with the rest of the pipeline
  • Being part of delivering cosmetics for our premium store

Qualifications & Skills:

  • Great understanding of visual weight, human/creature anatomy, and form, working with silhouettes/shape/form and costume designs
  • 2+ years of professional experience in the game industry
  • Great eye for materials and form structures
  • Extensive experience in Maya/Blender/3ds Max, modeling animation-friendly meshes, and understanding the value of Mesh/UV/Texture optimization
  • Creating/editing stunning textures, with the help of Photoshop and Substance Painter/Designer, for a PBR pipeline
  • Be able to produce exceptional sculpts with the help of Zbrush and Marvelous Designer
  • Game engine experience – implementing and setting up assets
  • Be able to work in teams to solve problems and improve overall development
  • Fluent in spoken and written English

Bonus qualifications:

  • A passion for Warhammer
  • A passion for games
  • Rigging/Animation experience
  • Fur/Hair experience

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