Character Artist required at Elsewhere Entertainment

Character Artist required at Elsewhere Entertainment

Studio: Elsewhere Entertainment

Job Opening: Character Artist

Location: Warsaw, Poland/Malmö, Sweden

Type: Full-Time

Responsibilities

  • Act as a key creative collaborator within the art, design, and development teams to align character design with gameplay and narrative objectives.
  • Collaborate closely with animation and rigging teams to ensure character designs are planned and executed properly.
  • Research to ensure accuracy in character design, contributing to the authenticity of in-game characters.
  • Assess the scope of character team requests with your immediate supervisor to establish an achievable production schedule.
  • Lead small teams of cross-disciplinary developers with a focus on facial animation to meet the needs of the project.
  • Work with the Photogrammetry Team to ensure quality scanned data is being used as a starting point.
  • Create high-quality models, textures, shading, and materials that elevate creature realism and aesthetics, paying meticulous attention to details.
  • Utilize industry-standard software to author models and textures that emphasize detail, realism, and visual storytelling.
  • Set the standard for visually captivating and memorable character/creature assets, ensuring they align with the game’s art style and narrative vision.
  • Work closely with the engineering team to optimize character assets for optimal in-game performance while preserving visual fidelity.
  • Assist in organizing and managing the character team material library and ensure efficient knowledge of pipeline and utilization by team members.
  • Provide guidance and mentorship to junior artists, fostering their growth and development within the studio.
  • Stay up-to-date with industry trends, tools, and emerging technologies, continually enhance your skills, and contribute innovation to the team’s creative process.
  • Assist in leading efforts in testing and feedback processes to identify and address character-related issues, bugs, and improvements.

Qualifications & Skills:

  • Outstanding portfolio showcasing your proficiency in creature art for video games, highlighting your ability to create diverse and compelling creatures.
  • At least 8 years of experience in creating Character Art in AAA game development with at least one full development cycle completed and credited in your name.
  • Experience working in Modern Game Engines with an awareness of game budgets, limits, and memory constraints.
  • Excellent artistic and design skills, including a keen eye for composition, color theory, and visual storytelling with a focus on character portraits.
  • Expertise with hair and fur development and workflows.
  • Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer).
  • Solid understanding of PBR (Physically Based Rendering) principles, with In-depth knowledge of shader creation, material pipelines, and advanced texturing techniques.
  • Basic grasp of character/creature rigging, animation integration, and best practices in character/creature design.
  • Ability to consistently resolve issues from a visual, production, and technical perspective.
  • Excellent communication skills and a proactive approach to problem-solving.
  • Ability to adapt to evolving project needs and work under tight deadlines.
  • Experience working with game engines like Unity or Unreal Engine, demonstrating an understanding of real-time rendering constraints and pipelines
  • Experience in muscle/fat simulation workflows
  • Experience with hair and cloth simulation

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