Studio: Ironbelly Studios
Job Opening: Character Animator
Location: Remote / Montreal, QC, Canada
Type: Full-Time
Qualifications & Skills:
- 3+ years of Professional experience animating in Max or Maya
- 2+ Years Animating for Unreal 4 projects
- Being able to rig and paint weights is a big plus
- Available 20-40 hours/week
- Self-Starter / Problem Solver: Loves to dig into problems and find solutions wherever they may be
- Comfortable working online in a distributed environment
- Organized with a keen eye for the small details that make a character’s movement believable