
Studio: Goodbye Kansas
Job Opening: Character & Creature Artist
Location: Mumbai, Maharashtra, India
Type: Full-Time, Contract
Responsibilities:
- Contributing to character creation, creature development, and digi-double assets
- Collaborating closely with surrounding departments, such as face modeling, rigging, animation, and CFX
- Working from scans, concept art, and references to produce clean, production-ready assets
- Taking assets from modelling, sculpting, UV unwrapping, and texturing with production-ready topology to final look development and fur grooming.
- Troubleshooting asset-related issues and supporting creative direction with strong visual fidelity
- Providing technical and creative feedback to maintain high-quality standards
- Documenting best practices and helping improve asset workflows across global teams
- Supporting and mentoring fellow artists in Mumbai and beyond
- Using Maya, ZBrush, Substance Painter, Mari, and Houdini for output in Vray Solaris.
Qualifications & Skills:
- At least 5 years of experience in VFX or animation
- Strong skills in organic and hard surface modelling with clean topology
- Extensive knowledge in human and animal anatomy and the understanding of how to implement it in creative creature development.
- Strong sculpting skills
- Confident shading knowledge with experience working in V-Ray or similar path-tracer, PBR workflows, and shading across a wide material range
- Experience in skin and fur shading.
- Proficiency in ZBrush, Maya, Houdini, Substance Painter, Mari, and V-Ray or similar path-tracer
- Ability to work independently and deliver on time
- Positive, team-focused communication and problem-solving
- Experience in grooming workflows.
- Experience creating garments in marvelous design and integrating them into a VFX pipeline with proper topology, etc.
- Comfortable collaborating closely with VFX and CG Supervisors, presenting daily submissions, and communicating creative feedback.
- Comfortable working remotely and communicating across international teams
- Ability to interpret feedback and translate it into clear, actionable revisions
- Working knowledge of Unreal Engine, especially for asset integration and look development
- Prior experience collaborating across distributed teams and time zones
