CG Lighter required at FuseFX Studio

CG Lighter required at FuseFX Studio

Studio: FuseFX

Job Opening: CG Lighter (Houdini, Sr.)

Location: Vancouver, BC, Canada

Type: Full-Time

Responsibilities:

  • Create and/or modify lighting templates, as required.
  • Photo-real shader development using the latest HDRI, GI, and normal mapping techniques.
  • Understanding of multi-pass rendering, and how the passes will be used for final composite.
  • Comfortable completing a diverse array of 3D tasks, such as; animation, modelling, rigging, texturing, shading, lighting, rendering, effects, scripting, tracking and compositing are a plus.
  • Able to work autonomously in a fast-paced environment to deliver consistently high-quality work and troubleshoot technical problems on assigned shots.
  • Interface effectively with artists in other departments to ensure the seamless integration of work between disciplines, for example communicating frequently with Nuke Compositors assigned to the same shots.
  • Sharp organizational and time management skills, able to engage in varied projects simultaneously while maintaining meticulous attention to detail and working towards deadlines.
  • Maintain a desire to deliver consistently highly quality aesthetic and technical work, while encouraging colleagues to strive for the same standards.
  • Should effectively execute all necessary assigned tasks while under tight production schedule deadlines

Qualifications & Skills:

  • 5+ years’ experience in a production environment.
  • Strong creative and technical abilities including understanding of color theory, motion, lighting principals and LUTs.
  • Proficiency in Houdini and Arnold
  • Knowledge of applicable software including: Maya, Nuke, ptGui, Substance Painter
  • Experience in other renders, Vray, Renderman, and Redshift is a plus
  • Excellent problem-solving skills
  • Positive attitude and team motivator
  • Ability to work well in a team environment