Studio: One of Us
Job Opening: CFX Artist
Location: Paris, France
Type: Full-Time
Responsibilities:
- Producing a wide variety of effects in Houdini, including but not limited to: muscles/skin, cloth, hair and fur
- A good understanding of setting up and running muscle and skin simulations in Houdini
- Exploring different approaches to interpret complex creative briefs and have a balance of artistic and technical skills
- Experience working with Vellum to develop your cloth and hair simulation skills
- Working with sculpt tools to include additional detail and clean-up to finalise simulation work
- Contributing to discussions around Houdini CFX pipeline and tools
- An understanding of Python and VEX
- Grooming knowledge is a bonus, but not essential
- Knowledge of Ziva muscle system also a bonus, but not essential
Qualifications & Skills:
- Previous experience in a similar role
- A thorough knowledge of Houdini
- Previous experience on CG creature projects
- An understanding of Python and VEX
- Grooming knowledge is a bonus but not essential
- Knowledge of Ziva muscle system also a bonus but not essential
- Prior experience using Houdini to create creatures in commercials potentially a bonus.
- Previous use of Vellum in production a bonus
- Good problem solving skills
- An appreciation of both the aesthetic and technical requirements of the role
- A good eye for detail
- A strong work ethic, and a willingness to be involved in both development and shot execution
- The ability to work as part of a team in a challenging and deadline orientated environment
- A good understanding of pipeline and workflow issues
- Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments
- Experience with dynamic hair simulation, or other forms of dynamics