C++ Engine Programmer required at Triumph Studios

C++ Engine Programmer required at Triumph Studios

Studio: Triumph Studios

Job Opening: C++ Engine Programmer

Location: Delft, Netherlands

Type: Full-Time

Responsibilities:

  • Engine Development and Optimization: Design, implement, and refine core engine systems to meet the dynamic needs of our game development teams.
  • Cross-Platform Support: Ensure the Creator engine operates seamlessly across multiple platforms, including PC and consoles.
  • Performance Profiling: Utilize profiling tools to identify bottlenecks and optimize both CPU and GPU performance for smooth gameplay.
  • Collaboration: Work closely with gameplay programmers, artists, and designers to integrate new features and tools that enhance development workflows.
  • Technical Documentation: Produce and maintain comprehensive documentation for engine systems, facilitating knowledge sharing and future development.

Qualifications & Skills:

  • Advanced C++ Proficiency: Extensive experience in C++ programming, with a focus on writing efficient, maintainable, and portable code.
  • Multithreading Expertise: Strong understanding of multithreaded programming and real-time system architecture.
  • 3D Math and Physics: Solid grasp of linear algebra, vector mathematics, and physics principles applicable to game development.
  • Problem-Solving Skills: Demonstrated ability to troubleshoot complex issues and implement effective solutions.
  • Communication and Teamwork: Excellent interpersonal skills, with the ability to convey technical concepts to non-technical team members.
  • Passion for Gaming Technology: A deep interest in gaming and a commitment to staying updated with industry advancements.
  • Comfortable communicating in English: both written and spoken. Selling your ideas to others is an important part of your job.

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